![]() ![]() ![]() With very limited resources, each city-state gradually transitions their entire focus to earning as many Cores as possible to power their continents’ anti-entropic fields. The story starts during the Age of Disjunction (Sixth Age) when the world is splitting and spiraling apart from increased levels of entropy. The Monolith itself was built during a much earlier epoch (much of its purpose and history lost through the ages).ĭuelysts are preselected from birth as “Bloodborn” by their city-states to embark on a dangerous journey and pilrimage to reach the Monolith to battle and earn Cores to bring back home. The Great Tree of Time blooms only during a Grand Conjunction, a short period when all the rotating continents properly align and marks the only time that the Monolith can be reached by foot. What is the storyline for the game and how did you come up with the idea for it? He was kind enough to give us a rundown on what to expect with this interesting looking game. Recently I spoke with Keith Lee about the new action/fighting game Duelyst. ![]()
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